About This Game Open the gate to the egyptian underworld!Hieroglyphika is a roguelike game completely without text but with pictograms.You get lost in an ancient egyptian pyramid buried deep under the sand of the desert and full of traps and monstrous beings. Decrypt hieroglyphs to learn spells and to understand the magical nature of artifacts.GAMEPLAYFight your way through dangerous corridors down to the deeper levels of the pyramid in a turn-based fashion. Open sarcophagi or kill enemies and you will find loot. Cast the spells of the dead. Defend yourself with ancient shields. Push your enemies into bottomless pits. Or strike them down with enchanted weapons.There is no hand-holding of any kind. Figure out the mechanics and rules on your own. Be attentive and creative. Find novel solutions to odd combinations of random events. Be an explorer! 1075eedd30 Title: HieroglyphikaGenre: RPG, StrategyDeveloper:M. HankaPublisher:Liu LidanRelease Date: 3 Feb, 2016 Hieroglyphika Crack Serial Key I can confirm what others said.The game is turn-based and the turns take quite long with no option to speed things up. The entire game is controlled by mouse. If you like to play with keyboard or gamepad: Nope, not working. The "no text" gimmick is kinda interesting, since you have to figure out yourself what the stats and symbols mean, but the fun is killed quickly when the game pace is extremely slow.Also, the music is mediocre at best.. There are some mechanics spoilers, and I haven't blacked them out, so if you don't want to see them, don't read any further.I want to like this game, but it's too slow for the pay off. Being a roguelike game, there are obviously frustrating moments, like getting to level four only to discover that apparently some enemies can blast you against the wall at nearly full health and insta kill you. Well, FTL and Don't Starve have those moments too, but at least they don't seem as slow as this game.I don't have a problem with turn based games--original XCOM is one of my favorie games, and some of those turns can be quite long. The problem here is, that it just isn't as fun for me. This isn't really objective, as some reviewers don't mind it. What I really find frustrating is that when you loot sarcophagi it can take you a full turn to equip the item, unless it's the first item. For example, if you loot a shield and you didn't have one before, it's automatically equipped. If you already had a shield, you now have to choose to spend a whole turn equipping it. The problem is the turn based system for this game. It's the whole design. It seems to be built around initiative, so you get our speed up and it seems you get more turns, but it still just takes way too long.I really like all the different equipment and spells you can get: armor, helmets, amulets, defensive\/offensive spells, and weapons. Probably my favorite spell is the vampire spell which allows you to take half an enemie's life.There is a lot of thought put into this game, for sure, and I do enjoy trying to figure out the mechanics myself. Some enemies you kill will turn into white bat-like creatures that you can heal yourself with, or they may heal or kill certain enemies. There are also black bat-like creatures that can heal or harm you and enemies. There are certain conditions for that which you have to figure out. You can knock enemies into walls, each other, and various items and have completely different reactions. It can be quite dangerous figuring out what new spells do, as they can hurt you. There are different kinds of traps: acid\/gas, fire, freeze, spikes, etc. and each level is random. There are a lot of different things going on each turn, and you can't stick around too long in the levels as enemies spawn in from the left, and you really don't want to face all of them.I like a lot of things about this game, but it's just so slow. I may play it again, but I really can't recommend it, because I know a lot of people aren't going to like this aspect.. Although I LOVE the idea of this game, I simply cannot stand how slow turns progress. Once you move, EVERY SINGLE ENEMY moves singularly, and slowly for that matter. This problem is so prevalent that I could not continue playing this game. In these regards, I cannot recommend this game.. Hieroglyphika is a fun, new Egyptian themed, Turn Based, Roguelike with old school sensibilities. With no item descriptions to guide you and no text in the UI, your first couple of runs will just be figuring out what you can and can't do. Your next few runs will be trying to figure out the various pieces of clothing and equipment that you'll find strewn around the pyramid and why those nasty big critters start chasing you for taking to long. Then finally you'll be making the most of what you have learnt to try and push deeper into the underground to inevitably die at the hands of a newly encountered enemy type.It's this learning process that will either keep you playing for the first 2 hours or put you off of the game. I personally loved it and am now slowly chasing the achievements for each new floor I manage to accomplish.. This game is fantastic, I was looking for something I could take my time with and this game offers great Rogue-like elements. There is no text to read in the game so lots of the spells and abilities are quite cryptic, which I love, as in many of my favorite Rogue-like games, you learn by doing so to learn the effects of each spell you must cast it. I still need to sink lots of time into this game but am enjoying it so far. My only problem is that the game is not random enough at the begining, sure each playthrough offers a new randomly generated dungeon but the character is always the same, and in a game that has no discernable story I found that bugged me a little bit. I would highly recomend this game to those looking for another Rogue-like experiance.. This is a quite clever and enjoyable game that I see as a slow-paced puzzle rogue-like (turn-based, procedural levels, random loot, permadeath).The premise: you walk from left to right, killing things, avoiding traps and looting other things until you go down the stairs at the far right and the difficulty ramps up.Everything happens in turns, order is determined by a speed stat that mainly depends on your equipped gear, and traps give a tell before they go off.The puzzle aspects start to come in to play when you find loot and try to figure out 'what does it do actually?'All aspects of your gear are visualized as pictograms and while you get all information about its effects, you have to figure out what these pictograms mean in the first place (which isn't that hard if you experiment a bit when you find something new to you).Examples: a new dress may restrict your movement to the 4 cardinal directions instead of the usual 8, but boost your speed and defence and further increase your speed when you stand in sand tiles instead of reducing it. Headgear may reduce or nullify a certain damage type \/ effect while making you more vulnerable to another type. With the new weapon you may be unable to attack now and then due to cooldowns, but it extends your reach and hit chance while dealing a damage type this particular enemy is weak against... and so on.While often things feel at first like flat upgrades to your ability to deal damage or get faster, you will come into situations where you'll have to skip some turns to swap items (each equipment change takes one turn, and spells and such start with cooldowns when freshly equipped) - and that along to changing your own movement or attack patterns give it a surprising amount of depth.Enemies come with abilities as well and may push you around (beware of holes in the floor after the first few levels), freeze or poison you and generally keep you on your toes since new enemies are introduced every level so far (made it past lvl 5 of 9).Just to extend on what kinds of things you have to keep in your mind:- your general stats: life, speed, defence, attack strength and hitchance- attack pattern of your normal and special attacks, damage type, additional effects when attacking, attack cooldowns- spell effects, patterns, cooldowns- your and your enemies resistances and vulnerabilities- traps, their types and patterns, and with your current speed, will you make it past them in time - or can you even use them against your foes- your own movement pattern (may need to change your suit to get out of a dead end)- and also how you deal with +\/- health ... uhm... flying things(?); your shield may reverse their effects for exampleAs for the graphics: Just look at the screenshots and form your own opinion. Npc\/trap turns take a few seconds so it's a bit slow going but the important part is that you can always tell what is going on - it could lose its readability if sped up further.Equipped gear is always represented on your character sprite which is nice, but there are no animations bar some 'swoosh' lines when attacks are dealt.Also, a codex of some sort would be nice where you could unlock a view (with the same pictograms) of what you are up against, so far it's all about observing and memorizing and quite some guesswork - which isn't bad per se, but e.g. after I've killed the same bugger 20 times it would be nice to take a closer look into his actual stats.Can't comment on technical stuff, I've experienced no problems like crashes at all. *edit: about half an hour minutes after writing this it crashed for the first time. Well... *edit2: and an update that specifically targets that crash came within one hour. On a sunday. It's good.. Game got great potential but it needs lots of update. Game mechanic is unbalanced. Code filled with anomally that makes game unbalanced and hard to play. Graphics, sound and music are great.. Gorgeous Minimalism. Impatient souls beware Slow turn ticks.. Although most of the negative reviews on this state that the gameflow is rather slow, I had no problem concerning this. The fact that there are nothing written adds depth to the gameplay and makes you feel you're discovering\/identifying the items and enemies you encounter. However, once I will figure out all of them I wonder if the game will have the same appeal. I have been playing roguelikes for more than 10 years and yet to complete any of the traditional ones. With Hieroglyphika, on the other hand I have figgured out about 80% of the items\/enemies and I have won on normal mode only in my 5th run. So I am not sure if it has the replay value of a traditional rogulike. Some extra content, items and ui improvements would be great. But it is still worth its price, especially when it is in discount.
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